Prison architect common room layout3/3/2024 ![]() Or sometimes guards take prisoners to the wrong solitary. (Does that make sense? They go to the area with the closest distance formula, but don't take into account the path needed to get to that room.)īut now the problem I'm having with this prison just in general is that sometimes prisoners go to the wrong common room or yard. So they would go to the closest common room, but it would be the farthest to go to route wise. ![]() This problem also seems linked with my previous layout where prisoners would go to the ABSOLUTE closest yard/common room. Some of the prisoners go to the other cell block to use the commodities they have right next to their own cells. Once the prisoners finish many go to play pool/exercise. I am making a prison with a tile able cell block design, and I'm having a problem with the way prisoners path find to the nearest common room/yard during free time. I'm not sure if this is intended or just a down side to the AI, so I'm posting it here.
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